Author: sandy | Member Level: Bronze | Revenue Score:   |
Hi friend I started learning .net recently I like your project to learn ..So could you plz send me source code as well as database to my Email-id:sindhu.sindhoo@gmail.com
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Author: sandy | Member Level: Bronze | Revenue Score:   |
hi friend I started learning .net recently I like ur project I would like to learn ur project..So could you plz send me source code as well as database to my Email-id:sindhu.sindhoo@gmail.com
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Author: Subhayu Paul | Member Level: Bronze | Revenue Score:  |
i want to learn with live project i think this is usefull for me thanks
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Author: Trent Jackson | Member Level: Bronze | Revenue Score:      |
GDI+ is fine for small to mid sized video games. You could probably take it about as far as a remake of Double Dragon by Techno Japan 1987 (http://en.wikipedia.org/wiki/Double_Dragon)
For a video game project any larger than this, then you would of course resort to other measures, such as DirectX or OpenGL.
GDI+ is ideal for the beginner, because it is very easy-to-use and right at the finger tips of the .net programmer.
I hope that you enjoy playing Blaster Master -- I had a lot of fun making it!
Regards,
Trent Jackson
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Author: Trent Jackson | Member Level: Bronze | Revenue Score:      |
Duplicate Removed
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Author: Trent Jackson | Member Level: Bronze | Revenue Score:      |
And yes, keen eyed observers would have note that the reason why the graphics are so smooth in this is because of "triple buffering"
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