Blaster Master (World Edition C#)


Posted Date:     Total Responses: 0    Posted By: Trent Jackson   Member Level: Bronze   Points/Cash: 25   


Blaster Master (World Edition) by Trent Jackson. Originally written in Visual Basic 2008 and ported to C# 2008; this 2D shooter is arguably a hybrid of Galaga and Space Invaders. Key abstract elements from both games can be clearly seen, and a touch of originality attempts to give it some better flavor. Vector scrolling, pickups, modern upbeat music and heaps of other special effects. The all very powerful FMOD sound engine is implemented for music sound effects. GDI+ is used entirely throughout for rendering. Blaster Master runs at a considerably good clip. The game engine is governed at 50fps (which is typical for a game) -- and on a Pentium 4 3.0GHz machine (5-year-old computer now) -- it takes around 10mS on average to render a frame. Consequently this means that there is still plenty of time to spare. A game running at 50fps equates to 20mS p/frame. Presumably most people running C# 2008 will have considerably modern machines at their disposal.

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  • Blaster Master (World Edition C#) (883-22244-Blaster-Master-C.zip)

  • Project Feedbacks

    Author: Member Level: BronzeRevenue Score: 2 out of 52 out of 5
    Hi friend I started learning .net recently I like your project to learn ..So could you plz send me source code as well as database to my Email-id:sindhu.sindhoo@gmail.com


    Author: Member Level: BronzeRevenue Score: 2 out of 52 out of 5
    hi friend I started learning .net recently I like ur project I would like to learn ur project..So could you plz send me source code as well as database to my Email-id:sindhu.sindhoo@gmail.com


    Author: Member Level: BronzeRevenue Score: 1 out of 5
    i want to learn with live project i think this is usefull for me thanks


    Author: Member Level: BronzeRevenue Score: 5 out of 55 out of 55 out of 55 out of 55 out of 5
    GDI+ is fine for small to mid sized video games. You could probably take it about as far as a remake of Double Dragon by Techno Japan 1987 (http://en.wikipedia.org/wiki/Double_Dragon)

    For a video game project any larger than this, then you would of course resort to other measures, such as DirectX or OpenGL.

    GDI+ is ideal for the beginner, because it is very easy-to-use and right at the finger tips of the .net programmer.

    I hope that you enjoy playing Blaster Master -- I had a lot of fun making it!

    Regards,

    Trent Jackson


    Author: Member Level: BronzeRevenue Score: 5 out of 55 out of 55 out of 55 out of 55 out of 5
    Duplicate Removed


    Author: Member Level: BronzeRevenue Score: 5 out of 55 out of 55 out of 55 out of 55 out of 5
    And yes, keen eyed observers would have note that the reason why the graphics are so smooth in this is because of "triple buffering"


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